#ifndef PIKEMOB_H_INCLUDED
#define PIKEMOB_H_INCLUDED
#include <iostream>
#include <cmath>
#include <SFML/Graphics.hpp>
#include <SFML/System.hpp>
#include <SFML/Window.hpp>
#include "Mob.h"

class ImgMgr;
class Player;
class Level;

class PikeMob : public Mob
{
public:
    PikeMob();
    virtual void init(const sf::Vector2f position, ImgMgr *imageManager);
    virtual void maj(Player *player, Level *level);

private:
    sf::Vector2f m_originPosition;

};



#endif // PIKEMOB_H_INCLUDED
